Sync
A fast entity based synchronous networking system
Functions
GetSyncVar(varID, fallback)
View source »Gets the Sync variable on an entity
Parameters
-
varID
int
Sync variable (EG: SYNC_MONEY)
-
fallback
If we don't know the value we will fallback to this value
Returns
-
any
value
Example Usage
local xp = ply:GetSyncVar(SYNC_XP, 0)
SetLocalSyncVar(varID, value)
View source »Sets the Sync var on an entity but only updates the player who it is being set on
Parameters
-
varID
int
Sync variable (EG: SYNC_MONEY)
-
value
Value to set
Example Usage
ply:SetLocalSyncVar(SYNC_BANKMONEY, 600)
SetSyncVar(varID, value, instantSync)
View source »Sets the Sync var on an entity
Parameters
-
varID
int
Sync variable (EG: SYNC_MONEY)
-
value
Value to set
-
instantSync
boolean
default: false
If we should network this to all players
Example Usage
ply:SetSyncVar(SYNC_XP, 60, true) -- sets money to 60 and networks the new value to all players
SyncRemove()
View source »Removes all SyncVar's from an entity and update all players
SyncRemoveVar(varID)
View source »Removes a specific SyncVar from an entity and update all players
Parameters
-
varID
int
Sync variable
impulse.Sync.DoType(type, value)
This is an internal function! You are able to use it, but you risk unintended side effects if used incorrectly.
Reads or writes a value based on the SyncType provided
Parameters
-
type
int
SyncType
-
value
impulse.Sync.RegisterVar(type, conditional)
View source »Registers a new Sync variable for usage. Must be called in the shared realm
Parameters
-
type
int
SyncType
-
conditional
boolean
default: false
Is conditional
Example Usage
SYNC_XP = impulse.Sync.RegisterVar(SYNC_INT)
See Also
Tables
SyncDefaults
View source »Default Sync variables
Fields
-
SYNC_RPNAME
-
SYNC_XP
-
SYNX_MONEY
-
SYNC_BANKMONEY
-
SYNC_WEPRAISED
-
SYNC_CLASS
-
SYNC_RANK
-
SYNC_ARRESTED
-
SYNC_HUNGER
-
SYNC_TYPING
-
SYNC_BROKENLEGS
-
SYNC_PROPCOUNT
-
SYNC_CRAFTLEVEL
-
SYNC_THROPHYPOINTS
-
SYNC_INCOGNITO
-
SYNC_GROUP_NAME
-
SYNC_GROUP_RANK
-
SYNC_COS_FACE
-
SYNC_COS_HEAD
-
SYNC_COS_CHEST
-
SYNC_DOOR_NAME
-
SYNC_DOOR_GROUP
-
SYNC_DOOR_BUYABLE
-
SYNC_DOOR_OWNERS
SyncTypes
View source »Types of Sync variable
Fields
-
SYNC_BOOL
A boolean
-
SYNC_STRING
An ASCII string of any length
-
SYNC_INT
An unsigned 8 bit integer
-
SYNC_BIGINT
An unsigned 16 bit integer
-
SYNC_HUGEINT
An unsigned 32 bit integer
-
SYNC_MINITABLE
(Avoid using) A 32 bit compressed table
-
SYNC_INTSTACK
A collection of up to 255 8 bit unsigned integers