Anim
Functions to control a player's animations, based heavily on nutscript's Anim system
Functions
ForceSequence(sequence, callback, time, noFreeze)
View source »Plays an animation sequence on a player
Parameters
-
sequence
string
The sequence name
-
callback
function
optional
Called when the animation is completed
-
time
int
optional
How long until we force the sequence to stop
-
noFreeze
boolean
default: false
If the player should not freeze when the sequence is playing
impulse.Anim.GetModelClass(model)
View source »Gets the animation class of a specific model
Parameters
-
model
string
The model
Returns
-
string
Animation class
impulse.Anim.SetModelClass(model, class)
View source »Sets the animation class of a specific model
Parameters
-
model
string
The model to set
-
class
string
The animation class
See Also
Tables
DefaultAnimClasses
View source »A collection of default animation classes
Fields
-
citizen_male
-
citizen_female
-
metrocop
-
overwatch
-
vort
-
player
-
zombie
-
fastZombie