Player

A physical player in the server

Functions

PlayerCanArrest(target)

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Returns if a player can arrest the target

Parameters

  • target entity

    The target who would be arrested

PlayerInSpawn()

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Returns if a player is in the spawn zone

Returns

  • bool

    Is in spawn

PlayerIsArrested()

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Returns if a player is arrested

Returns

  • any

    bool Is arrested

PlayerIsCharacterFemale()

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Returns if the player has a female character

Returns

  • bool

    Is female

PlayerIsDeveloper()

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Returns if a player is an impulse framework developer

Returns

  • bool

    Is developer

PlayerIsDonator()

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Returns if a player has donator status

Returns

  • bool

    Is donator

PlayerNotify(message)

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Sends a notification to a player

Parameters

  • message string

    The notification message

PlayerSetHandsBehindBack(state)

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Sets if players hands are behind their back, this can be called on the server but always be called on the client to avoid lag

Parameters

  • state boolean