Player
A physical player in the server
Functions
PlayerCanArrest(target)
View source »Returns if a player can arrest the target
Parameters
-
target
entity
The target who would be arrested
PlayerInSpawn()
View source »Returns if a player is in the spawn zone
Returns
-
bool
Is in spawn
PlayerIsArrested()
View source »Returns if a player is arrested
Returns
-
any
bool Is arrested
PlayerIsCharacterFemale()
View source »Returns if the player has a female character
Returns
-
bool
Is female
PlayerIsDeveloper()
View source »Returns if a player is an impulse framework developer
Returns
-
bool
Is developer
PlayerIsDonator()
View source »Returns if a player has donator status
Returns
-
bool
Is donator
PlayerNotify(message)
View source »Sends a notification to a player
Parameters
-
message
string
The notification message
PlayerSetHandsBehindBack(state)
View source »Sets if players hands are behind their back, this can be called on the server but always be called on the client to avoid lag
Parameters
-
state
boolean