Entity

Physical object in the game world

Functions

EntityCanBeCarried()

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Returns if a entity can be carried

Returns

  • bool

    Can be carried

EntityEmitBudgetSound(sound, range, volume, pitch)

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Emits a that is only networked to nearby players

Parameters

  • range int default: 660

    Radius in Source units to network the sound to

  • volume int default: 1

    Volume of the sound

  • pitch int default: 100

    Pitch of the sound

EntityEmitQueuedSounds(sounds, delay, spacing, volume, pitch)

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Emits queued sounds on an entity one by one

Parameters

  • sounds

    A table of all the sounds

  • delay int default: 0

    The delay between each sound

  • spacing int default: 0.1

    The spacing between each sound

  • volume int default: 1

    The volume of each sound

  • pitch int default: 100

    The pitch of each sound

Returns

  • int

    How long it will take to emit all the sounds

EntityIsButton()

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Returns if entity is a button

Returns

  • bool

    Is button

EntityIsChair()

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Returns if a entity is a chair

Returns

  • bool

    Is chair

EntityIsDoor()

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Returns if the entity is a door

Returns

  • bool

    Is door

EntityIsDoorLocked()

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Returns if a door is locked

Returns

  • bool

    Is locked

EntityIsPropDoor()

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Helper function that can detect if the door is a players prop door

Returns

  • bool

    Is player prop door